Web4k智能跟踪教学摄像机,师在讲台上面对或背对摄像机时跟踪无影响r学生相对摄像机以各种角度站立均能检测r后上讲台的人对教师跟踪无影响r学生低头站立、离开座位站立均能被检测r教师走到学生前排后能持续跟踪r伸懒腰、举手、挥手、打闹、趴下、抬头等不会被误检 WebIf you intend to make a 60fps game, your target will be 16.6666ms ; If you intend to make a 30fps game, your target will be 33.3333ms. That’s all you need to know. This code is available in all tutorials starting from Tutorial 9 : VBO indexing; see tutorial09_vbo_indexing/tutorial09.cpp . Other performance tools are available in Tools - …
c++ - How do I limit my Frames Per Second in a GLFW window
WebSep 8, 2024 · Put another glfwSwapInterval (1) after glfwSetWindowMonitor on line 262 Move the original glfwSwapInterval (1) before glfwMakeContextCurrent on line 644 elmindreda added this to the 3.4 milestone on Mar 31, 2024 hajimehoshi mentioned this issue on Sep 22, 2024 example/spriteshd: vsync doesn't work on Windows … WebOct 5, 2024 · So I have been trying to limit my fps to 60: //Those are members inside the Display class double tracker = glfwGetTime (); const float frameCap = 1 / 60.0f; void … procter and gamble pay
GLFW/OpenGl Screen tearing when in native resolution.
WebFeb 5, 2009 · I actually use glfwSwapInterval (1); so that it allows to get a fixed frame rate about 60fps. But i can not manage to do something else. Oh by the way, I would like to fixe the frame rate and in the same time do not stop the programm because I need to do other stuff before drawing my cube. Thank you all ! I hope you will help WebIt seems as though its "theoretical" frames would be 400 or 500 but will never actually get to that and only do 60 until there's too much to handle at 60. This 60 frame cap is coming from no where. I'm not doing any frame limiting myself. WebJul 30, 2015 · glfw doesn't explicitly put the thread to sleep; it just delegates swapping to the underlying graphics stack. That said, there is some kind of a busy-wait loop happening on Windows ( glfw/src/wgl_context.c procter and gamble paper towel